IMMR - Immersion Corporation (NASDAQ:IMMR)

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ancora una volta il mov parte da 5,90 :rolleyes:

res 9,9/9,95 10,39 e 10,66$

supp 8,30/8,24 - 8 e 7,5/7

trend precisa +/- :o
 

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SAN JOSE, Calif.--(BUSINESS WIRE)--

Immersion Corporation (IMMR), the leading developer and licensor of touch feedback technology, today reported financial results for the first quarter ended March 31, 2013.

Total revenues for the first quarter of 2013 were $13.9 million, an increase of 43% compared to $9.7 million for the first quarter of 2012 and Immersion’s highest total ever for a quarter. Royalty and license revenues of $13.6 million for the first quarter of 2013 were up 50% from the same period last year. Net income for the first quarter of 2013 was $2.3 million, or $ 0.08 per share. This compares to a net loss of $(219,000), or $(0.01) per share, for the first quarter of 2012. Adjusted EBITDA for the first quarter of 2013 was $4.0 million, compared to $1.6 million in the first quarter of 2012.

“I am very pleased to report record revenues in the first quarter, which contributed to strong profitability and illustrates the scalability of our licensing business model,” said Vic Viegas, chief executive officer of Immersion. “With our recent successes in securing new or expanded Basic Haptics license agreements with key customers, we are now poised to capture a much larger share of the rapidly expanding worldwide smartphone market, with Basic Haptics licensing acting as a pricing floor for lower cost devices, and our more advanced technology software solutions powering premium smartphones. During the quarter, we launched two new innovative product solutions that expand the value proposition for advanced haptics within mobile devices. We also continue to see meaningful interest for our technology within gaming, automotive, medical and evolving markets.”

“As we indicated mid-quarter, based on our current outlook we expect revenues for 2013 to be in the range of $44 million to $48 million, an increase of between 37% and 49% over last year’s revenues of $32.2 million. Adjusted EBITDA for 2013 is anticipated to be in the range of $12 million to $15 million,” concluded Mr. Viegas.

As of March 31, 2013, Immersion’s cash, cash equivalents, and short-term investments were $64.2 million, compared to $43.5 million as of December 31, 2012.

Forward-looking Statements

This press release contains "forward-looking statements" that involve risks and uncertainties as well as assumptions that, if they never materialize or prove incorrect, could cause the results of Immersion Corporation and its consolidated subsidiaries to differ materially from those expressed or implied by such forward-looking statements.

All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including, but not limited to, the statements regarding our expectations relating to the scalability of our licensing business model, our expectations relating to capturing a larger share of the rapidly expanding worldwide smartphone market and our expectation that revenues for 2013 will be in the range of $44 million to $48 million and adjusted EBITDA for 2013 will be in the range of $12 million to $15 million.

Immersion Corporation Reports Record Revenues in First Quarter 2013 - Yahoo! Finance
 
Dentro a 13,45$ martedi, stop a 11,25$
 
4:37 pm Immersion misses by $0.03, misses on revs; guides FY14 revs below consensus ...Briefing.com(Thu, Jul 31)

Immersion Corporation Reports Second Quarter 2014 Results
Posts Record June Quarter Revenue
Business Wire Immersion Corporation
23 hours ago
SAN JOSE, Calif.--(BUSINESS WIRE)--

Immersion Corporation (IMMR), the leading developer and licensor of touch feedback technology, today reported financial results for the second quarter ended June 30, 2014.

Results for the three months ended June 30, 2014

Total revenues for the second quarter of 2014 were $11.8 million, an increase of 16% compared to $10.2 million for the second quarter of 2013. Royalty and license revenues of $11.6 million for the second quarter of 2014 were up 16% from the same period last year. Net income for the second quarter of 2014 was $169,000, or $0.01 per diluted share. This compares to net income of $466,000, or $0.02 per diluted share, for the second quarter of 2013.

Non-GAAP net income for the second quarter of 2014 was $1.5 million, or $0.05 per diluted share, compared with non-GAAP net income of $1.6 million, or $0.06 per diluted share, for the second quarter of 2013. (See attached table for a reconciliation of GAAP to non-GAAP financial measures.)

As of June 30, 2014, Immersion’s cash, cash equivalents, and short-term investments were $74.2 million, compared to $71.1 million as of December 31, 2013. During the June quarter, the Company used $109 thousand to buy back approximately 11 thousand shares of its common stock under its stock repurchase program.

Management Commentary

“We are pleased to report record June quarter revenues and our sixth consecutive quarter of profitability,” said Vic Viegas, chief executive officer of Immersion. “During the period, we continued to make great progress in executing across our key initiatives with both our OEM customers and our content business. This includes the launch of our new official business entity in Shanghai as well as our entering into a new multi-year licensing agreement with Huawei, one of the largest smartphone makers in the world.”

“We are very optimistic regarding the opportunities in front of us given the headway we have made to date and our prospects for growth in the future. However, due to the timing of new agreements and the pace of certain negotiations, including our renewal negotiations with LG Electronics, we are revising our 2014 financial outlook. We now expect revenues for 2014 to be in the range of $51 million to $56 million, an increase of between 7% and 18% over the prior year. Non-GAAP net income for 2014 is anticipated to be in the range of $6 million to $12 million,” concluded Mr. Viegas.

Business Highlights

Recent business highlights demonstrate continued progress across Immersion’s strategic initiatives, including:

The addition of new mobile licensee Huawei Device (Dongguan) Co., Ltd., the third largest global supplier of smartphones according to IDC. This first direct license agreement with Huawei for Immersion’s haptic software, TouchSense 3000, enables Huawei to add tactile feedback to certain Huawei branded devices to create rich, multi-dimensional user experiences.
The expansion of Immersion’s haptic business in China with the opening of an official business entity. Immersion (Shanghai) Science & Technology Company, Ltd., a wholly owned subsidiary in China, expands the Company’s sales and support activities as it continues to grow its customer base in China, broadens its engagement with the Chinese mobile ecosystem, and establishes a new technology center and base of operations in the region.
Immersion’s entry into a content and media evaluation license agreement with a second significant mobile ad network, setting the stage for additional testing and integration work as the Company moves toward commercial launches of haptically-enhanced ads as early as this calendar year.

http://finance.yahoo.com/news/immersion-corporation-reports-second-quarter-201500656.html

KO! - 23%
 
Up...

Catalizzatore potentissimo, il titolo è buono anche a fondamentali

Update: Immersion And Huawei Enter Into Multi-Year License Agreement - Immersion Corporation (NASDAQ:IMMR) | Seeking Alpha

Charts a pag. 2 :cool:

Ambiziosi traguardi da tagliare

:o :specchio:

Balzo avanti per gli smartphone Huawei: +62% in un anno

Nel primo semestre del 2014 l’azienda ha venduto 64,21 milioni di dispositivi, fra cui oltre 34 milioni di telefoni. Merito, a detta di Huawei, delle potenziate attività di marketing, ma anche di modelli azzeccati e, in Europa, della crescente frammentazione del mercato.

Pubblicato il 29 luglio 2014

Huawei è un marchio sempre più popolare, anche fra i comuni utenti che fino a qualche anno fa quasi non conoscevano l’azienda cinese un tempo soltanto specializzata in apparati di rete. Nel primo semestre di quest’anno sono stati venduti 64,21 milioni di dispositivi, oltre la metà dei quali, 34,27 milioni, erano smartphone.

I telefoni marchiati Huawei hanno registrato una crescita anno su anno del 62%, un risultato che è frutto – a detta dell’azienda – anche del successo commerciale di modelli di fascia medio-alta come il Mate 2 4G, l’Ascend G6 e l’Ascend P7. A meno di due mesi dal lancio mondiale sono stati distribuiti quasi 2 milioni di Ascend P7 in 70 Paesi fra Europa, Asia, Medio Oriente, Africa e America Latina; l’Ascend Mate 2 4G, lanciato nei primi sei mesi del 2014, ha invece guadagnato una “buona popolarità”, così asserisce Huawei, in alcuni mercati come in Cina, Europa, Sud Est Asiatico e America del Nord.

“La crescita costante e sostenibile del Consumer Business Group di Huawei è una ulteriore dimostrazione del successo della sua strategia che abbina lo sviluppo di prodotti di alta qualità ad attività di marketing globale volte a rafforzare la riconoscibilità del brand”, recita una nota stampa. Fuori dai proclami, la divisione consumer è sicuramente responsabile del più generale successo di Huawei nella prima metà di quest’anno, segnata da una crescita di fatturato del 19% (21,8 miliardi di dollari) rispetto al primo semestre del 2013.

La performance registrata negli ultimi sei mesi è stata alimentata in gran parte dalla forte crescita delle vendite fuori dalla Cina, in seguito all’intensificazione delle attività di marketing. Solo nel secondo trimestre, per esempio, l’azienda ha distribuito un totale di 20,56 milioni di smartphone in Asia, America Latina, Medio Oriente e Africa, con un incremento del 85% rispetto allo scorso anno.

In Europa, invece, secondo una ricerca condotta da Kantar Worldpanel Comtech, negli ultimi dodici mesi le vendite di telefoni Huawei sono cresciute del 123% nei cinque principali mercati del Vecchio Continente, tra cui Italia, Regno Unito, Germania, Francia e Spagna. “In Europa si assiste a una tendenza all'accelerazione della frammentazione del mercato mobile, dove i marchi più piccoli si stanno facendo spazio”, ha dichiarato Dominic Sunnebo, strategic insight director di Kantar Worldpanel ComTech. “I nuovi arrivati sul mercato europeo, come Huawei, stanno sfidando i normi più affermati”.

Balzo avanti per gli smartphone Huawei: +62% in un anno - ictBusiness.it
 
http://finance.yahoo.com/news/immersion-announces-license-samsung-printing-123000545.html


Immersion Announces License with Samsung Printing Solutions

Samsung expands use of Immersion TouchSense software to printers
Business Wire
Immersion Corporation 6 hours ago
0 shares

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SAN JOSE, Calif.--(BUSINESS WIRE)--

Immersion Corporation (IMMR), the leading developer and licensor of touch feedback technology, today announced that it has extended its license agreement with Samsung, for the use of TouchSense® and Integrator products in smartphones and other mobile devices, to the company’s printing solutions business unit. The first product as a result of this agreement extension uses Immersion’s high-definition, TouchSense 5000 software in a touch LCD printer controller.

Using TouchSense 5000, Samsung’s new smart MultiXpress Multifunction printer series feature a high-definition tactile interface on an Android OS-based touch LCD screen printer controller. Immersion’s TouchSense 5000 software enhances the touch screen LCD printer controller’s capabilities to produce powerful and crisp tactile effects, creating a more intuitive and easy-to-use interface.

“At Samsung, we are always re-thinking the design of our products. Our goal is to design devices that function well and delight our customers,” said Kasey Kim, Vice President of Printing Solutions at Samsung Electronics. “The tactile interface, designed with Immersion’s TouchSense, on our new printer provides an enhanced user experience for our customers.”

As the industry continues to move forward with the integration of new technology components in digital devices, the design of the user experience has become increasingly important. Touchscreens have the advantage of a streamlined, software-based system that can be easily upgraded and customized based on user preference, however, they lack the tactile feel of a button user interface to which consumers are accustomed. Immersion’s technology enables OEMs to complement touchscreens with critical tactile confirmation cues, distinctively enhancing the usability of their products.

“We’re pleased that Samsung continues to adopt and find new use cases for our software. Touch feedback is going to become a primary part in the user experience in every device,” said Dennis Sheehan, SVP of sales and marketing at Immersion. “Samsung is leading the way in redefining that user experience.”

TouchSense 5000 is a part of Immersion’s suite of TouchSense software solutions that allows device manufacturers to create advanced, multi-dimensional user experiences with tactile effects. TouchSense features customizable, high-quality, power-efficient tactile effects for use in touch user interfaces, applications and services.

For more information on TouchSense visit TouchSense Tactile Feedback Systems.

About Immersion (Immersion Corporation)

Founded in 1993, Immersion (IMMR) is the leading innovator in haptics, or tactile effects; the company's touch feedback solutions deliver a more compelling sense of the digital world. Using Immersion's high-fidelity haptic systems, partners can transform user experiences with unique and customizable touch feedback effects; excite the senses in games, videos and music; restore "mechanical" feel by providing intuitive and unmistakable confirmation; improve safety by overcoming distractions while driving or performing a medical procedure; and expand usability when audio and visual feedback are ineffective. Immersion's TouchSense technology provides haptics in mobile device, automotive, gaming, medical and consumer electronics products from world-class companies. With over 1,700 issued or pending patents in the U.S., China and other countries, Immersion helps bring the digital universe to life. Hear what we have to say at blog.immersion.com.

Forward-looking Statements

This press release contains "forward-looking statements" that involve risks and uncertainties, as well as assumptions that, if they never materialize or prove incorrect, could cause the results of Immersion Corporation and its consolidated subsidiaries to differ materially from those expressed or implied by such forward-looking statements.

All statements, other than the statements of historical fact, are statements that may be deemed forward-looking statements, including, but not limited to, statements regarding the benefits of Immersion's technology.

Immersion's actual results might differ materially from those stated or implied by such forward-looking statements due to risks and uncertainties associated with Immersion's business, which include, but are not limited to: unanticipated difficulties and challenges in product development efforts by Immersion and its licensees (including Samsung); lack of market demand for Immersion's technologies; unanticipated difficulties and challenges encountered in implementation efforts by Immersion's licensees; adverse outcomes in any future intellectual property-related litigation and the costs related thereto; the effects of the current macroeconomic climate; delay in or failure to achieve commercial demand for Immersion's products or third party products incorporating Immersion's technologies (including Samsung’s); and a delay in or failure to achieve the acceptance of touch feedback as a critical user experience. Many of these risks and uncertainties are beyond the control of Immersion.

For a more detailed discussion of these factors, and other factors that could cause actual results to vary materially, interested parties should review the risk factors listed in Immersion's most current Form 10-Q, which is on file with the U.S. Securities and Exchange Commission. The forward-looking statements in this press release reflect Immersion's beliefs and predictions as of the date of this release. Immersion disclaims any obligation to update these forward-looking statements as a result of financial, business, or any other developments occurring after the date of this release.

The use of the word "partners" in this press release does not mean legal partners.

Immersion, the Immersion logo and TouchSense are trademarks of Immersion Corporation in the United States and other countries. All other trademarks are the property of their respective owners.

* Information Technology
* Consumer Discretionary
* Immersion Corporation
* Samsung

Contact:
Media Contact:
Edelman
Reagan Crossley, 650-762-2955
reagan.crossley@edelman.com
or
Investor Contact:
The Blueshirt Group
Jennifer Jarman, 415-217-5866
jennifer@blueshirtgroup.com
 
Immersion (IMMR +26%) skies higher after striking a multi-year licensing deal with Samsung for its basic haptic effects IP. Thanks to the deal, the company now expects 2013 revenue of $44M-$48M, well above prior guidance of $28M-$32M and a consensus of $30.2M. SA contributor Paolo Gorgo has been bullish on Immersion for some time, and has viewed an expansion of its partnership with Samsung as a potential catalyst. (PR)

Oggi è stata la volta di un global settlement con il proverbiale "elephant in the room" (a.k.a. Apple...).

Bravo Paolo!
 
Oggi è stata la volta di un global settlement con il proverbiale "elephant in the room" (a.k.a. Apple...).

Bravo Paolo!

in tutta onestà non posso definirlo un bell'investimento, viste le tribolazioni che ha dato (ovvio che oggi è bello vedere +50%)

per la cronaca, era attesa una sentenza chiave per il 31 gennaio, quindi avevo fatto inserire le opzioni a Binck. ;)

ciao, un saluto.
 
in tutta onestà non posso definirlo un bell'investimento, viste le tribolazioni che ha dato (ovvio che oggi è bello vedere +50%)

per la cronaca, era attesa una sentenza chiave per il 31 gennaio, quindi avevo fatto inserire le opzioni a Binck. ;)

ciao, un saluto.

Essere riusciti a portare Apple alla firma è stato comunque un ottimo risultato, anche se i termini del settlement sono secretati quindi ampio margine alla speculazione...

Ciao e buona serata.
 
Immersion (IMMR +26%) skies higher after striking a multi-year licensing deal with Samsung for its basic haptic effects IP. Thanks to the deal, the company now expects 2013 revenue of $44M-$48M, well above prior guidance of $28M-$32M and a consensus of $30.2M. SA contributor Paolo Gorgo has been bullish on Immersion for some time, and has viewed an expansion of its partnership with Samsung as a potential catalyst. (PR)



il post è del 2013? :confused:
 
il post è del 2013? :confused:

Paolo segue la societá da parecchi anni e ha scritto numerosi articoli a proposito su SeekingAlpha.
Allora aveva firmato con Samsung (con varie vicissitudini successive che evito di riportare qui ma rimando direttamente ai suoi articoli), oggi con Apple...
 
Indietro